
cssQuake: Bringing the Classic 3D Shooter to the Browser
A browser-based recreation of Quake using the PolyCSS renderer with full multiplayer and debug features.
Articles about video game creation, game engines, game design, and the tools and techniques used to build interactive experiences.

A browser-based recreation of Quake using the PolyCSS renderer with full multiplayer and debug features.

Anthropic's new model successfully built a complex game in a single shot, surpassing the capabilities of all previous AI models tested by the author.

A 19-year-old developer is earning $400,000 a month on Roblox by turning a niche game idea into a platform for major corporate advertising.

A developer created an AI system that transforms a dog's random keystrokes into playable video games by prioritizing automated feedback loops over input quality.
A golf game project developed by Claude Code and Paul Jensen featuring a 300-yard Par 3.
A live leaderboard of a city-building simulation tracks recent cities, mayors, populations, years, and scores across an active community.

Google’s Project Genie lets AI Ultra users create and explore real-time, interactive worlds powered by the Genie 3 world model.

This is an interactive piano/metronome UI that requires a click to enable audio and offers basic controls and settings.

An open-source tool that snaps AI-messy pixel art to a perfect grid and strict palette, available as a Rust CLI and WebAssembly module.

Civ VII now uses Voronoi-driven maps for more natural, varied worlds, with new options, preserved balance, and strong modding support.
A RAM mailbox and control-code-savvy LLM pipeline let a 24-year-old Animal Crossing speak fresh, in-character AI dialogue without touching the original code.