
MOSS: The Programmable Pixel Art Playground
MOSS is a digital painting toy where every brush is a customizable program that creates emergent, living pixel art.

MOSS is a digital painting toy where every brush is a customizable program that creates emergent, living pixel art.

A terminal utility that turns Git repository history and contributor data into a scrolling movie-style credit sequence.

Drive alpha, animation, and vertex twisting from a noise texture to turn a plane into convincing, rising smoke in three.js.
An interactive spiral piano that lets you play and design sounds across multiple microtonal temperaments to connect Western and global musical traditions.
A hub to run and download the Generative Design book’s p5.js sketches, complete with resources and author contacts.

Alden uses TouchDesigner to turn weather data into a single painterly stroke, proving abstract generative art can communicate complex information clearly and beautifully.
A procedurally animated shader makes motion visible only near your gaze point, letting you see the size of your fovea.
A quick Strudel one-liner for a TR-909 drum groove with short decay and alternating hats, plus a link to Strudel’s social feed.

An open-source tool that turns SVGs into real-time, browser-based puppets using PoseNet/FaceMesh and smart vector deformation.

A browsable, open-source visual tool to explore how named color palettes distribute across many color spaces and datasets.

A curated gallery to push designers toward truly mobile-first web design.
A curated showcase of artists and works demonstrating the creative possibilities of FFglitch-driven datamoshing and motion vector manipulation.

Music and culture evolve like living systems, and code can expose their simple, universal rules through playful simulations.
An AR-style setup lets a fluid simulation collide with real objects by aligning a webcam feed—filtered to avoid feedback—with the digital solver.