
Metal-Accelerated Image Reconstruction with Random Bézier Strokes
A Metal-accelerated Rust tool that paints images with random cubic Bézier strokes, accepting only OKLab error-reducing strokes to iteratively reconstruct the target.

A Metal-accelerated Rust tool that paints images with random cubic Bézier strokes, accepting only OKLab error-reducing strokes to iteratively reconstruct the target.

Real performances, captured volumetrically and rendered as Gaussian splats, power A$AP Rocky’s “Helicopter,” showcasing a mature, relightable 3D workflow that preserves reality while maximizing post-production freedom.

Drive alpha, animation, and vertex twisting from a noise texture to turn a plane into convincing, rising smoke in three.js.
A production-focused Blender 5.0 brings native HDR ACES color, faster and smarter rendering, and a modernized Sequencer and workflow stack across the app.
Blender launches an open, release‑independent lab to accelerate innovation and needs community support to make it thrive.
A procedurally animated shader makes motion visible only near your gaze point, letting you see the size of your fovea.

Use black-and-white pixel patterns to fake shades—ordered via a threshold map—so fewer colors can still look like many.

Multi-scale noise plus a topological mountain distance field, blended smartly, produces realistic island elevation ready for hydrology.

A practical GPU guide to rendering flame fractals with atomic density splatting, flexible transforms, and simple color/tonemapping plus DOF and motion blur.

Use physics-driven SVG displacement maps and a rim-light overlay to approximate Apple’s Liquid Glass in Chrome as a backdrop-filter.