
Flame Fractals in GLSL: Chaos-Game Splatting, Transforms, and Simple Post
A practical GPU guide to rendering flame fractals with atomic density splatting, flexible transforms, and simple color/tonemapping plus DOF and motion blur.
Mathematical structures exhibiting self-similarity at multiple scales, including flame fractals, Mandelbrot sets, IFS, and related chaos-game algorithms.

A practical GPU guide to rendering flame fractals with atomic density splatting, flexible transforms, and simple color/tonemapping plus DOF and motion blur.